![]() Every turn you take, the guards around you “move” a turn just like how you do, so you have to always think one step ahead and strategize, something I was surprised to engross myself in. It’s a turn-based puzzle game, where you have as much time to think about what to do, only not as much time when you fail since it takes less than a second for the level to restart as soon as you get discovered by a guard and agent 47’s pin tumbles over to the side, which I still find hilarious. In Hitman Go, the player generally has a simple objective where you either have to assassinate a target, grab a briefcase or get to the objective point. ![]() I was even more astonished that I loved it because the more I lost in the puzzles and learned from my mistakes, the more I was interested in how to solve these puzzles. It simply uses the main character and some of the level designs we have seen over the series as a board game. I’m frankly surprised it works because there is no setup like the original Hitman series. Hitman Go is a puzzle mobile game that is shadowed by the fact that it uses a franchise as its setting.
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